Fix unnecessary activation of discrete GPU on MacBook Pro
Currently, running the Teams app for Mac automatically enables the discrete GPU on MacBook Pro's. (Running the web version in Chrome for Mac also enables the GPU, so it's definitely something the Teams site/code is doing.) This reduces battery life by at least 2x and is a real bummer.
This feature request was fixed and released several week ago!
10 commentsComments are closed
oh yes, the issue seems to have been resolved in today's update. I was grumbling just this morning about this, and after Mike's comment I checked again, and yup yup yup!!
Mike Beverley commented
I might be crazy, but today this seems to be fixed all of the sudden. Does anyone else see this no longer activating the discrete GPU?
Very disappointed with my battery life while using teams. Please update, or this may not be a sustainable platform for my team.
No Name commented
My battery gets no more then 3 hours of power when using teams on the new 2016 MBP.
Please update this!
This is killing my battery. Please update.
same problem. This app is the only offender currently on my machine.
It appears that if I quit the 'Electron Helper' process, which seems to activate with Teams, the MacBook switches back to integrated graphics.
But in the Activity monitor, Teams continues to show as 'Requires High Perf GPU'.
Andy Doyle commented
This is a big battery killer. Please update the app to prevent the discrete GPU being used.
Carl Kibler commented
Yes, this is a serious issue. This has enormous impact on battery life yet goes unnoticed by most people except that eventually people figure out it's from Teams (or other offending apps).
On some projects, this is a quick fix:
app = require('electron').app
For example: https://github.com/yakyak/yakyak/commit/66f5a4368a238a10fc7ab436135a232b8fda8cdd
(from this thread: https://github.com/yakyak/yakyak/issues/492)